prompt

Build a screen

Tier 2designengineering

A screen that looks right and enforces nothing, because the prompt said what it should look like and never said what it must not allow.

PROMPT FIELDS ACTIONS RULES STAGES SCREEN
Add this to your project
Add "Build a screen" from ntent to this repo.

Fetch https://ntent.app/r/f/prompt-build-screen as plain text. Use it as written, replacing anything in [brackets].

It needs a screen inventory and the stages for the entity and a component registry. If this repo does not have them, stop and tell me.

Then check it: The first output has every field, every rule and every stage. You spend your time on density, not on missing pieces.

Reads https://ntent.app/r/f/prompt-build-screen

Read the prompt
27 lines
Build a screen for the [ACTOR] portal at route /[actor]/[screen-name].

**Purpose:** [one sentence describing what the user accomplishes here]

**Layout:** [table / card grid / form / dashboard / wizard]

**Data displayed:**
- [Field 1] from [ENTITY] : [text / date / number / one of a fixed list]
- [Field 2] from [ENTITY] : [type]

**Actions available:**
- [Action 1] : [what it does, and which journey step it is]

**Rules to enforce:**
- [BR-NNN]: [the rule] : [disable X when Y, warn when Z]

**Stages shown:**
- [Stage 1] → badge colour: [role], actions available: [list]
- [Stage 2] → badge colour: [role], actions available: [list]

**Interaction patterns:**
- Row click opens [panel / modal / detail page]
- [Action] uses [modal confirm / inline edit / panel form]

**References:**
- Follow the design system for colour roles. Never introduce a colour that is not a token.
- Use components from the registry. Check the component index before building anything new.

How to tell it works: The first output has every field, every rule and every stage. You spend your time on density, not on missing pieces.

Included in